Silhouette Foundry
Build cubes in three depth layers. Match BOTH front and side silhouette masks. Toggle cubes, change layer, then check. Any valid sculpture is accepted.
Lightweight sculpture asks for matching shadows with exactly seven cubes—the minimum required by these masks. Preview safe slots highlights intersections allowed by both shadows. Live front and side panels compare targets with your sculpture; remove redundant cubes rather than filling every permitted slot.
How to play & accessibility
Build cubes in three depth layers. Match BOTH front and side silhouette masks. Toggle cubes, change layer, then check. Any valid sculpture is accepted.
Tap controls, or Tab then Enter/Space to activate every board cell and action. Arrow keys move where supported. R restarts. Z undoes in calm puzzles. Small numbers identify cells in row-major order. All controls are at least 44 pixels.
Source & original design
Compact original rules study inspired by the listed mechanic, not a full reproduction. New name, board layouts and CSS artwork; no source assets copied.
Source: .projekt